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In this lesson, we talk about creating Kickstarter rewards people will want to buy.
In this video, we talk about the text of your Kickstarter page, and how to determine buyer intent from your potential backers.
In this lesson, we talk about setting your timeframe, determining when to launch your campaign, and how long you need to run your campaign.
In this video, we talk about creator marketing, Kickstarter live, and getting your creators excited for your anthology launch.
In this lesson, we talk about maintaining the hype for your next anthology and next projects after your campaign is over.
Maintaining your fanbase after your campaign, starting an email list, and making them fans for life.
In this lesson, we talk about maintaining royalty payments to your creators.
Before we get started, you have to understand that YOU are the leader. It is YOUR vision, and people are lining up behind you.
In our first lesson we talk about what crowdfunding is and why it's important. We also discuss the three biggest platform on the market today.
There are 7 steps to a good crowdfunding budget. Find out what they are in this update.
In this lecture we talk about setting campaign rewards, and the most effective tiers for campaign rewards to hit.
This one is pretty self explanatory. I show you the key buying triggers that make people want to back campaigns.
While you shouldn't focus on the press for a first campaign, you need some key press contacts in order to make your campaign function.
The most important part of any campaign is how many warm leads you have and how many people are at the top of your sales funnel. In this lesson we talk about exactly how to build your audience
In this lesson, we break down the most common and effective ways to use marketing to bring in money to your campaign, from email, to Facebook, to advertising, and many more.
Once you have your product in hand, it's time to ship products and rewards to your backers. This is the phase where most Kickstarters dip into the red. Don't let yourself be one of them.
Once your campaign is over, the work has just begun. Now it's time to get your project into retail stores!